How the job of the PM has changed, and how the products have too.
Product Director, Labs
Google Assistant. The speech team. Non-deterministic models.
Now it’s the whole company.
Generative AI made writing cheap.
It made prototyping cheap.
It made code cheap.
What it didn’t make cheap
is good judgment.
And that isn’t trivial.
Multilingual Assistant. Every language pair. Every state conflict. What happens when the setting is half-applied. What the error looks like in each case.
And I wouldn’t start there at all today.
When both of those costs drop at the same time, the exhaustive spec stops being disciplined.
It starts being overhead.
The work isn’t the writing. The work is the cutting.
Producing content isn’t the expensive part any more.
Requiring a human to consume it is.
The doc is great for offline reading. The deck is for when you’re standing in front of people and you want them excited right now.
“I can imagine wanting that.”
The feeling they should walk out with
Nobody argues with a feeling. It shows behavior, not intention - and interaction is what brings things to life.
The prototype is the new currency of conviction -
and it doesn’t care about your job title.
It started as a prototype, not a spec. And prototypes now get made by everyone - PMs, UX, even the eng team.
Josh Elman, a16z · Product Management is Still All About Telling Stories · September 2026
Your elegant little MVP quietly becomes the bloated thing it replaced. One perfectly reasonable feature at a time - or one time you didn’t say no when an agent suggested adding something.
A side project of mine. Eight weeks after I published that piece.
Count the toggles.
Nobody sets out to build a bloated product.
You get there one perfectly reasonable feature at a time.
If you were starting today, knowing everything you know now - would you build what you have?
The one test I run now
Obviously no.
More is not better.
It’s just more.
The part that gets skipped over: the time it actually takes to come up with a good idea.
The building got fast.
The curiosity still takes time.
What you choose to build is most of your value.
You’re looking at the output of the process I’m describing.
Overcorrect on purpose. Push it past comfortable, find where it breaks, then dial back.
Most of the time that dread is a memory. It’s cached from when the task genuinely was miserable.
Your day job shows you a sliver of what’s happening. Side projects are how you see the rest of the board.
I don’t have a tidy answer for what to build next. What I can offer is what’s helping me think it through.
The surface area of what’s possible jumps weekly. If your product assumes last month’s ceiling, you’re already behind.
Products are deciding whether any agent can use them, or only their agent. The contract of the internet is being renegotiated in real time.
What people will trust an agent to do keeps shifting. You’re designing into a moving baseline of what counts as normal.
You don’t get to pick one force and ignore the others.
You build while all three are sliding.
Not a point you pick. A dial your users disagree about.
The human user, and the agent user. The system has to work for both.
The human user, and the agent user. The system has to work for both.
Not all of it. But there are features buried three clicks deep in a menu that nobody ever finds, where just saying what you want would be better.
Do I build the agent?
Or do I power the agent?
I was never going to be a Blender user. I became one anyway, through an agent.
It reaches the people who were never going to sit down and learn your tool.
Some hand the whole thing to an agent. Some want to drive. Most want something in between, and it changes with the stakes.
Products used to own one point in a workflow, and went deep there in service of being more capable.
What was the user doing right before they came to you?
And what do they do right after they leave?
Making this talk used to be three tools and three sittings.
Nobody shipped me that feature.
A workflow that collapsed
Anybody can describe an agent in a sentence. The product is everything that sentence leaves out.
You can’t hand a one-line brief to an engineer and expect magic back.
Going deep on the experience is where taste shows.
The constraint used to be building. Now it’s knowing what to build, and knowing when it’s good.
An agent will happily build you something plausible.
Knowing the difference between plausible and good is the part you can’t hand off.
Generative AI made writing cheap.
It made prototyping cheap.
It made code cheap.
What it didn’t make cheap
is good judgment.
Thank you.
Jaclyn Konzelmann · @jacalulu